Files
CastleDefence/Assets/Synty/Tools/SyntyPropBoneTool/Configs/PropBone_BothHands.asset
2026-04-02 16:20:38 +01:00

32 lines
1.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ef83fc4eb87f44f279e62ce434242341, type: 3}
m_Name: PropBone_BothHands
m_EditorClassIdentifier:
sourceRig: {fileID: 919132149155446097, guid: e6e0b42decb3c6e4e8217f76c526ac92, type: 3}
targetRig: {fileID: 100016, guid: aaaacade15fd29c4bb54e4ce9bea210c, type: 3}
propBoneDefinitions:
- parentBoneName: Hand_R
boneName: Prop_R
socketName: Prop_R_Socket
rotationOffset: {x: 0.0000038260173, y: 0.000004915283, z: 270.14746}
scale: 1
scaleCalculationBone1: Hand_R
scaleCalculationBone2: Elbow_R
- parentBoneName: Hand_L
boneName: Prop_L
socketName: Prop_L_Socket
rotationOffset: {x: 0.0000038260173, y: 0.000004915283, z: 90.1475}
scale: 1
scaleCalculationBone1: Hand_L
scaleCalculationBone2: Elbow_L