210 lines
10 KiB
Plaintext
210 lines
10 KiB
Plaintext
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Using pre-set license
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Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-07-11T10:27:45Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker10
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-projectPath
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C:/Game Development/Unity/Projects/CityBuilderTut
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-logFile
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Logs/AssetImportWorker10.log
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-srvPort
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61869
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-job-worker-count
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5
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-background-job-worker-count
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8
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-gc-helper-count
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1
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Successfully changed project path to: C:/Game Development/Unity/Projects/CityBuilderTut
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C:/Game Development/Unity/Projects/CityBuilderTut
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [22832] Target information:
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Player connection [22832] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 2274229750 [EditorId] 2274229750 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [22832] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [22832] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 5.37 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CityBuilderTut/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
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Vendor: ATI
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VRAM: 2027 MB
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Driver: 27.20.20913.2000
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56044
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.037188 seconds.
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- Loaded All Assemblies, in 1.183 seconds
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Native extension for LinuxStandalone target not found
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[usbmuxd] Start listen thread
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[usbmuxd] Listen thread started
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Native extension for iOS target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 948 ms
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.328 seconds
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Domain Reload Profiling: 3499ms
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BeginReloadAssembly (401ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (94ms)
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RebuildNativeTypeToScriptingClass (26ms)
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initialDomainReloadingComplete (159ms)
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LoadAllAssembliesAndSetupDomain (490ms)
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LoadAssemblies (390ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (479ms)
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TypeCache.Refresh (476ms)
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TypeCache.ScanAssembly (429ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (2329ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2188ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1375ms)
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SetLoadedEditorAssemblies (74ms)
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BeforeProcessingInitializeOnLoad (205ms)
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ProcessInitializeOnLoadAttributes (407ms)
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ProcessInitializeOnLoadMethodAttributes (126ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.597 seconds
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Refreshing native plugins compatible for Editor in 4.53 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for iOS target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.172 seconds
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Domain Reload Profiling: 4738ms
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BeginReloadAssembly (420ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (12ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (70ms)
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RebuildCommonClasses (83ms)
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RebuildNativeTypeToScriptingClass (28ms)
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initialDomainReloadingComplete (120ms)
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LoadAllAssembliesAndSetupDomain (1914ms)
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LoadAssemblies (1422ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (724ms)
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TypeCache.Refresh (561ms)
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TypeCache.ScanAssembly (517ms)
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BuildScriptInfoCaches (130ms)
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ResolveRequiredComponents (29ms)
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FinalizeReload (2174ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1437ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (97ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (352ms)
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ProcessInitializeOnLoadAttributes (817ms)
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ProcessInitializeOnLoadMethodAttributes (137ms)
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AfterProcessingInitializeOnLoad (27ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (19ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
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Refreshing native plugins compatible for Editor in 3.03 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 219 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6026 unused Assets / (5.9 MB). Loaded Objects now: 6738.
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Memory consumption went from 174.4 MB to 168.5 MB.
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Total: 16.408800 ms (FindLiveObjects: 1.467700 ms CreateObjectMapping: 1.166100 ms MarkObjects: 7.970700 ms DeleteObjects: 5.802000 ms)
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Editor requested this worker to shutdown with reason: balancing worker count downwards
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0
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