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CityBuilder/Library/PackageCache/com.unity.shadergraph@052d95cfe62a/Editor/Data/Util/UvChannel.cs

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2025-07-07 20:59:04 +01:00
using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
}
}