Using pre-set license Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-07-11T10:27:45Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker6 -projectPath C:/Game Development/Unity/Projects/CityBuilderTut -logFile Logs/AssetImportWorker6.log -srvPort 61869 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Game Development/Unity/Projects/CityBuilderTut C:/Game Development/Unity/Projects/CityBuilderTut [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [13540] Target information: Player connection [13540] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3592913224 [EditorId] 3592913224 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [13540] Host joined multi-casting on [225.0.0.222:54997]... Player connection [13540] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 9.25 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.51f1 (01c3ff5872c5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CityBuilderTut/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 7800 Series (ID=0x6818) Vendor: ATI VRAM: 2027 MB Driver: 27.20.20913.2000 Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56336 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.033828 seconds. - Loaded All Assemblies, in 1.129 seconds Native extension for LinuxStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 973 ms Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.218 seconds Domain Reload Profiling: 3335ms BeginReloadAssembly (369ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (81ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (158ms) LoadAllAssembliesAndSetupDomain (482ms) LoadAssemblies (359ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (472ms) TypeCache.Refresh (469ms) TypeCache.ScanAssembly (420ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (2218ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2067ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1399ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (170ms) ProcessInitializeOnLoadAttributes (309ms) ProcessInitializeOnLoadMethodAttributes (181ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.421 seconds Refreshing native plugins compatible for Editor in 6.18 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.036 seconds Domain Reload Profiling: 4429ms BeginReloadAssembly (434ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (74ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (100ms) LoadAllAssembliesAndSetupDomain (1760ms) LoadAssemblies (1252ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (754ms) TypeCache.Refresh (588ms) TypeCache.ScanAssembly (535ms) BuildScriptInfoCaches (131ms) ResolveRequiredComponents (29ms) FinalizeReload (2037ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1510ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (109ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (399ms) ProcessInitializeOnLoadAttributes (839ms) ProcessInitializeOnLoadMethodAttributes (132ms) AfterProcessingInitializeOnLoad (23ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 3.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 219 Unused Serialized files (Serialized files now loaded: 0) Unloading 6026 unused Assets / (6.2 MB). Loaded Objects now: 6738. Memory consumption went from 174.2 MB to 168.0 MB. Total: 20.892500 ms (FindLiveObjects: 1.946400 ms CreateObjectMapping: 1.360600 ms MarkObjects: 10.150400 ms DeleteObjects: 7.432300 ms) Editor requested this worker to shutdown with reason: balancing worker count downwards AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0