38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class TechEvents : MonoBehaviour
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{
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public static Action<Technology> OnTechResearchStarted;
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public static Action<Technology> OnTechResearchCompleted;
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public static Action<Technology> OnTechUnlocked;
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public static Action OnTurnPassed; // takes no parameter passed in
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public static void TechResearchStarted(Technology tech)
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{
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// note the use of the null check operator (?) below
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// this translates into: "if this object is not null, call this method on it"
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OnTechResearchStarted?.Invoke(tech);
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}
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public static void TechResearchCompleted(Technology tech)
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{
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// note the use of the null check operator (?) below
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// this translates into: "if this object is not null, call this method on it"
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OnTechResearchCompleted?.Invoke(tech);
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}
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public static void TechUnlocked(Technology tech)
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{
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// note the use of the null check operator (?) below
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// this translates into: "if this object is not null, call this method on it"
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OnTechUnlocked?.Invoke(tech);
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}
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public static void TurnPassed(Technology tech)
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{
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// note the use of the null check operator (?) below
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// this translates into: "if this object is not null, call this method on it"
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OnTurnPassed?.Invoke();
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}
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}
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