Files
CityBuilder/Logs/AssetImportWorker0-prev.log

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Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-07-08T20:43:40Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Game Development/Unity/Projects/CityBuilderTut
-logFile
Logs/AssetImportWorker0.log
-srvPort
59509
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CityBuilderTut
C:/Game Development/Unity/Projects/CityBuilderTut
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [19172] Target information:
Player connection [19172] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3546918989 [EditorId] 3546918989 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [19172] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [19172] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 5.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CityBuilderTut/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.026171 seconds.
- Loaded All Assemblies, in 0.880 seconds
Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 561 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.388 seconds
Domain Reload Profiling: 2257ms
BeginReloadAssembly (283ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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initialDomainReloadingComplete (124ms)
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TypeCache.Refresh (347ms)
TypeCache.ScanAssembly (320ms)
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ReleaseScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1302ms)
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InitializePlatformSupportModulesInManaged (844ms)
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ProcessInitializeOnLoadAttributes (225ms)
ProcessInitializeOnLoadMethodAttributes (111ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.817 seconds
Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins.
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.520 seconds
Domain Reload Profiling: 3317ms
BeginReloadAssembly (379ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (69ms)
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initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1222ms)
LoadAssemblies (958ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (488ms)
TypeCache.Refresh (374ms)
TypeCache.ScanAssembly (337ms)
BuildScriptInfoCaches (88ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1521ms)
ReleaseScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1134ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (58ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (275ms)
ProcessInitializeOnLoadAttributes (658ms)
ProcessInitializeOnLoadMethodAttributes (103ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 219 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6026 unused Assets / (5.8 MB). Loaded Objects now: 6721.
Memory consumption went from 173.6 MB to 167.8 MB.
Total: 16.598700 ms (FindLiveObjects: 1.444200 ms CreateObjectMapping: 1.019600 ms MarkObjects: 8.549400 ms DeleteObjects: 5.583200 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.563 seconds
Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.506 seconds
Domain Reload Profiling: 3055ms
BeginReloadAssembly (402ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (996ms)
LoadAssemblies (855ms)
RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (296ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1507ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1130ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (63ms)
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EditorAssembliesLoaded (0ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 41 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6022 unused Assets / (6.3 MB). Loaded Objects now: 6736.
Memory consumption went from 154.9 MB to 148.5 MB.
Total: 21.953900 ms (FindLiveObjects: 1.989300 ms CreateObjectMapping: 1.511600 ms MarkObjects: 10.983400 ms DeleteObjects: 7.467800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 131609.511956 seconds.
path: Assets/BuildingPresets/House.asset
artifactKey: Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/BuildingPresets/House.asset using Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '77ae6681ad3fe6b4b66f43330c52fadd') in 0.0417799 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
========================================================================
Received Import Request.
Time since last request: 16.421000 seconds.
path: Assets/BuildingPresets/Factory.asset
artifactKey: Guid(3781ca2529e755f4fadcdff3022fe008) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/BuildingPresets/Factory.asset using Guid(3781ca2529e755f4fadcdff3022fe008) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9a11e3e4f5ecf52525273ec539e8584d') in 0.0038028 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
========================================================================
Received Import Request.
Time since last request: 10.652568 seconds.
path: Assets/BuildingPresets/Farm.asset
artifactKey: Guid(252b31b660788ea46b136b9b66d7b52f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/BuildingPresets/Farm.asset using Guid(252b31b660788ea46b136b9b66d7b52f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '28bbee8853f75241eada89e7a3c1cba7') in 0.0041383 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
========================================================================
Received Import Request.
Time since last request: 8.845914 seconds.
path: Assets/BuildingPresets/House.asset
artifactKey: Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/BuildingPresets/House.asset using Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6c910a45c521197812e08bfa93d4811b') in 0.0040397 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.615 seconds
Refreshing native plugins compatible for Editor in 3.34 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 3079ms
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LogAssemblyErrors (0ms)
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BeforeProcessingInitializeOnLoad (301ms)
ProcessInitializeOnLoadAttributes (666ms)
ProcessInitializeOnLoadMethodAttributes (117ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 3.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6022 unused Assets / (6.3 MB). Loaded Objects now: 6741.
Memory consumption went from 153.7 MB to 147.4 MB.
Total: 17.769300 ms (FindLiveObjects: 1.842000 ms CreateObjectMapping: 1.360300 ms MarkObjects: 7.870800 ms DeleteObjects: 6.694600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 51.512743 seconds.
path: Assets/BuildingPresets/Factory.asset
artifactKey: Guid(3781ca2529e755f4fadcdff3022fe008) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/BuildingPresets/Factory.asset using Guid(3781ca2529e755f4fadcdff3022fe008) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '20f4da3f6bc101d02d02b064d1b3f29e') in 0.043617 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12