Files
CityBuilder/Assets/Scripts/BuildingPreset.cs

38 lines
770 B
C#

using UnityEngine;
using UnityEditor;
[CreateAssetMenu(fileName = "Building Preset", menuName = "New Building Preset")]
public class BuildingPreset : ScriptableObject
{
public int cost;
public int costPerTurn;
public GameObject prefab;
public int population;
public int jobs;
public int food;
public int water;
public int steel;
public int faith;
public int wood;
public enum BuildingType
{
Residential,
Commercial,
Industrial,
Park,
School,
Hospital,
PoliceStation,
FireStation,
Church,
Road,
PowerPlant,
WaterPlant,
Factory,
Farm,
Mine,
Sawmill
}
public BuildingType buildingType;
}