214 lines
10 KiB
Plaintext
214 lines
10 KiB
Plaintext
Using pre-set license
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Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-07-08T16:24:32Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Game Development/Unity/Projects/CityBuilderTut
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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53202
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-job-worker-count
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5
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-background-job-worker-count
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8
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-gc-helper-count
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1
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Successfully changed project path to: C:/Game Development/Unity/Projects/CityBuilderTut
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C:/Game Development/Unity/Projects/CityBuilderTut
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [11688] Target information:
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Player connection [11688] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3577403909 [EditorId] 3577403909 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [11688] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [11688] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 5.72 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CityBuilderTut/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
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Vendor: ATI
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VRAM: 2027 MB
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Driver: 27.20.20913.2000
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56520
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.027947 seconds.
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- Loaded All Assemblies, in 0.886 seconds
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Native extension for LinuxStandalone target not found
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[usbmuxd] Start listen thread
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[usbmuxd] Listen thread started
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Native extension for iOS target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 499 ms
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.337 seconds
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Domain Reload Profiling: 2216ms
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BeginReloadAssembly (280ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (79ms)
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RebuildNativeTypeToScriptingClass (22ms)
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initialDomainReloadingComplete (131ms)
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LoadAllAssembliesAndSetupDomain (364ms)
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LoadAssemblies (274ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (355ms)
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TypeCache.Refresh (352ms)
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TypeCache.ScanAssembly (323ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (1341ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1244ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (782ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (118ms)
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ProcessInitializeOnLoadAttributes (227ms)
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ProcessInitializeOnLoadMethodAttributes (110ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.793 seconds
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Refreshing native plugins compatible for Editor in 3.08 ms, found 3 plugins.
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Native extension for LinuxStandalone target not found
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Native extension for iOS target not found
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Native extension for Android target not found
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.563 seconds
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Domain Reload Profiling: 3336ms
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BeginReloadAssembly (373ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (15ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (58ms)
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RebuildCommonClasses (69ms)
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RebuildNativeTypeToScriptingClass (21ms)
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initialDomainReloadingComplete (89ms)
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LoadAllAssembliesAndSetupDomain (1219ms)
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LoadAssemblies (937ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (496ms)
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TypeCache.Refresh (378ms)
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TypeCache.ScanAssembly (338ms)
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BuildScriptInfoCaches (92ms)
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ResolveRequiredComponents (22ms)
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FinalizeReload (1564ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1164ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (60ms)
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SetLoadedEditorAssemblies (9ms)
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BeforeProcessingInitializeOnLoad (299ms)
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ProcessInitializeOnLoadAttributes (669ms)
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ProcessInitializeOnLoadMethodAttributes (103ms)
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AfterProcessingInitializeOnLoad (23ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (13ms)
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 3.14 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 219 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6026 unused Assets / (6.3 MB). Loaded Objects now: 6721.
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Memory consumption went from 173.5 MB to 167.1 MB.
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Total: 16.606000 ms (FindLiveObjects: 1.395600 ms CreateObjectMapping: 0.952100 ms MarkObjects: 8.169000 ms DeleteObjects: 6.087000 ms)
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========================================================================
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Received Import Request.
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Time since last request: 116058.234236 seconds.
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path: Assets/BuildingPresets/House.asset
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artifactKey: Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/BuildingPresets/House.asset using Guid(ffaa94fceaac1964c921c0dddca2a6b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c4aaed38d5222fde1a6806df38a833bc') in 0.0422564 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
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