50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
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using EasyTalk.Nodes.Core;
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using System;
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using UnityEngine;
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namespace EasyTalk.Nodes.Flow
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{
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/// <summary>
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/// A node which allows the dialogue flow to jump into a point and continue after jumping from a jump-out node.
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/// </summary>
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[Serializable]
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public class JumpInNode : Node, DialogueFlowNode
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{
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/// <summary>
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/// The unique name or key attribtued to the jump-in node.
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/// </summary>
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[SerializeField]
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private string key = "123";
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/// <summary>
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/// Creates a new JumpInNode.
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/// </summary>
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public JumpInNode()
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{
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this.name = "JUMPIN";
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this.nodeType = NodeType.JUMPIN;
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}
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/// <summary>
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/// Gets or sets the name or jump key attributed to this node.
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/// </summary>
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public string Key
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{
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get { return this.key; }
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set { this.key = value; }
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}
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/// <inheritdoc/>
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public NodeConnection GetFlowInput()
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{
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return null;
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}
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/// <inheritdoc/>
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public NodeConnection GetFlowOutput()
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{
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return Outputs[0];
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}
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}
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}
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