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Click-PointRPG/Assets/Okitoki Games/EasyTalk/Demo/demo4/Scripts/Demo4ShopMenu.cs

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2026-02-11 17:30:49 +00:00
using EasyTalk.Controller;
using EasyTalk.Display;
using UnityEngine;
namespace EasyTalk.Demo
{
public class Demo4ShopMenu : DialoguePanel
{
[SerializeField]
private DialogueController controller;
private void Awake()
{
Init();
HideImmediately();
}
public void LeaveShop()
{
controller.Continue();
}
public void TapeBought()
{
controller.SetBoolVariable("has_tape", true);
controller.Continue();
}
}
}