Initial commit
This commit is contained in:
747
Assets/SimpleFantasy/Models/Characters/SF_Characters.fbx.meta
Normal file
747
Assets/SimpleFantasy/Models/Characters/SF_Characters.fbx.meta
Normal file
@@ -0,0 +1,747 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34d530461bec694428ff689cbae8692d
|
||||
timeCreated: 1476494540
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 18
|
||||
fileIDToRecycleName:
|
||||
100000: Arm_Left_jnt
|
||||
100002: Arm_Right_jnt
|
||||
100004: Chest_jnt
|
||||
100006: Foot_Left_jnt
|
||||
100008: Foot_Right_jnt
|
||||
100010: Forearm_Left_jnt
|
||||
100012: Forearm_Right_jnt
|
||||
100014: Hand_Left_jnt
|
||||
100016: Hand_Right_jnt
|
||||
100018: Head_jnt
|
||||
100020: Hips_jnt
|
||||
100022: LowerLeg_Left_jnt
|
||||
100024: LowerLeg_Right_jnt
|
||||
100026: Neck_jnt
|
||||
100028: SF_Character_Bard
|
||||
100030: SF_Character_Bartender
|
||||
100032: SF_Character_Doctor
|
||||
100034: SF_Character_Elf
|
||||
100036: SF_Character_Elf_Assassin
|
||||
100038: SF_Character_Elf_Female
|
||||
100040: SF_Character_Elf_King
|
||||
100042: SF_Character_Elf_Knight
|
||||
100044: SF_Character_Executioner
|
||||
100046: SF_Character_Goblin_01
|
||||
100048: SF_Character_GoblinFemale
|
||||
100050: SF_Character_GoblinKing
|
||||
100052: SF_Character_GoblinWarrior
|
||||
100054: SF_Character_GoblinWitchDoctor
|
||||
100056: SF_Character_Jester
|
||||
100058: SF_Character_King
|
||||
100060: SF_Character_Knight_01
|
||||
100062: SF_Character_Knight_02
|
||||
100064: SF_Character_Knight_03
|
||||
100066: SF_Character_Knight_Dark
|
||||
100068: SF_Character_Knight_Gladiator_Closed
|
||||
100070: SF_Character_Knight_Gladiator_Open
|
||||
100072: SF_Character_Knight_Heavy_01
|
||||
100074: SF_Character_Knight_Heavy_02
|
||||
100076: SF_Character_Knight_Hood
|
||||
100078: SF_Character_Knight_ShieldMaiden
|
||||
100080: SF_Character_Knight_Templar
|
||||
100082: SF_Character_Knight_TinMan
|
||||
100084: SF_Character_PeasantMan_01
|
||||
100086: SF_Character_PeasantWoman_01
|
||||
100088: SF_Character_Princess
|
||||
100090: SF_Character_Undead_Footman_01
|
||||
100092: SF_Character_Undead_Footman_02
|
||||
100094: SF_Character_Undead_Heavy
|
||||
100096: SF_Character_Undead_King
|
||||
100098: SF_Character_Undead_Rogue
|
||||
100100: SF_Character_Undead_Skeleton
|
||||
100102: SF_Character_Wizard
|
||||
100104: //RootNode
|
||||
100106: SF_Characters_GoblinHunter
|
||||
100108: Shoulder_Left_jnt
|
||||
100110: Shoulder_Right_jnt
|
||||
100112: Spine_jnt
|
||||
100114: Spine_jnt 1
|
||||
100116: Toe_Left_jnt
|
||||
100118: Toe_Right_jnt
|
||||
100120: UpperLeg_Left_jnt
|
||||
100122: UpperLeg_Right_jnt
|
||||
400000: Arm_Left_jnt
|
||||
400002: Arm_Right_jnt
|
||||
400004: Chest_jnt
|
||||
400006: Foot_Left_jnt
|
||||
400008: Foot_Right_jnt
|
||||
400010: Forearm_Left_jnt
|
||||
400012: Forearm_Right_jnt
|
||||
400014: Hand_Left_jnt
|
||||
400016: Hand_Right_jnt
|
||||
400018: Head_jnt
|
||||
400020: Hips_jnt
|
||||
400022: LowerLeg_Left_jnt
|
||||
400024: LowerLeg_Right_jnt
|
||||
400026: Neck_jnt
|
||||
400028: SF_Character_Bard
|
||||
400030: SF_Character_Bartender
|
||||
400032: SF_Character_Doctor
|
||||
400034: SF_Character_Elf
|
||||
400036: SF_Character_Elf_Assassin
|
||||
400038: SF_Character_Elf_Female
|
||||
400040: SF_Character_Elf_King
|
||||
400042: SF_Character_Elf_Knight
|
||||
400044: SF_Character_Executioner
|
||||
400046: SF_Character_Goblin_01
|
||||
400048: SF_Character_GoblinFemale
|
||||
400050: SF_Character_GoblinKing
|
||||
400052: SF_Character_GoblinWarrior
|
||||
400054: SF_Character_GoblinWitchDoctor
|
||||
400056: SF_Character_Jester
|
||||
400058: SF_Character_King
|
||||
400060: SF_Character_Knight_01
|
||||
400062: SF_Character_Knight_02
|
||||
400064: SF_Character_Knight_03
|
||||
400066: SF_Character_Knight_Dark
|
||||
400068: SF_Character_Knight_Gladiator_Closed
|
||||
400070: SF_Character_Knight_Gladiator_Open
|
||||
400072: SF_Character_Knight_Heavy_01
|
||||
400074: SF_Character_Knight_Heavy_02
|
||||
400076: SF_Character_Knight_Hood
|
||||
400078: SF_Character_Knight_ShieldMaiden
|
||||
400080: SF_Character_Knight_Templar
|
||||
400082: SF_Character_Knight_TinMan
|
||||
400084: SF_Character_PeasantMan_01
|
||||
400086: SF_Character_PeasantWoman_01
|
||||
400088: SF_Character_Princess
|
||||
400090: SF_Character_Undead_Footman_01
|
||||
400092: SF_Character_Undead_Footman_02
|
||||
400094: SF_Character_Undead_Heavy
|
||||
400096: SF_Character_Undead_King
|
||||
400098: SF_Character_Undead_Rogue
|
||||
400100: SF_Character_Undead_Skeleton
|
||||
400102: SF_Character_Wizard
|
||||
400104: //RootNode
|
||||
400106: SF_Characters_GoblinHunter
|
||||
400108: Shoulder_Left_jnt
|
||||
400110: Shoulder_Right_jnt
|
||||
400112: Spine_jnt
|
||||
400114: Spine_jnt 1
|
||||
400116: Toe_Left_jnt
|
||||
400118: Toe_Right_jnt
|
||||
400120: UpperLeg_Left_jnt
|
||||
400122: UpperLeg_Right_jnt
|
||||
4300000: SF_Character_Bartender
|
||||
4300002: SF_Character_Jester
|
||||
4300004: SF_Character_PeasantWoman_01
|
||||
4300006: SF_Character_Princess
|
||||
4300008: SF_Character_Knight_01
|
||||
4300010: SF_Character_King
|
||||
4300012: SF_Character_Knight_Heavy_02
|
||||
4300014: SF_Character_Knight_Gladiator_Open
|
||||
4300016: SF_Character_Knight_Gladiator_Closed
|
||||
4300018: SF_Character_Bard
|
||||
4300020: SF_Character_Knight_Heavy_01
|
||||
4300022: SF_Character_Knight_ShieldMaiden
|
||||
4300024: SF_Character_Knight_Hood
|
||||
4300026: SF_Character_Knight_Dark
|
||||
4300028: SF_Character_Knight_TinMan
|
||||
4300030: SF_Character_Knight_Templar
|
||||
4300032: SF_Character_Doctor
|
||||
4300034: SF_Character_Knight_03
|
||||
4300036: SF_Character_Executioner
|
||||
4300038: SF_Character_Wizard
|
||||
4300040: SF_Character_Knight_02
|
||||
4300042: SF_Character_PeasantMan_01
|
||||
4300044: SF_Character_GoblinFemale
|
||||
4300046: SF_Character_GoblinWarrior
|
||||
4300048: SF_Character_Goblin_01
|
||||
4300050: SF_Character_GoblinWitchDoctor
|
||||
4300052: SF_Characters_GoblinHunter
|
||||
4300054: SF_Character_GoblinKing
|
||||
4300056: SF_Character_Elf_Female
|
||||
4300058: SF_Character_Elf_Assassin
|
||||
4300060: SF_Character_Elf_King
|
||||
4300062: SF_Character_Elf_Knight
|
||||
4300064: SF_Character_Elf
|
||||
4300066: SF_Character_Undead_Rogue
|
||||
4300068: SF_Character_Undead_Footman_02
|
||||
4300070: SF_Character_Undead_Footman_01
|
||||
4300072: SF_Character_Undead_Skeleton
|
||||
4300074: SF_Character_Undead_Heavy
|
||||
4300076: SF_Character_Undead_King
|
||||
9500000: //RootNode
|
||||
13700000: SF_Character_Bard
|
||||
13700002: SF_Character_Bartender
|
||||
13700004: SF_Character_Doctor
|
||||
13700006: SF_Character_Elf
|
||||
13700008: SF_Character_Elf_Assassin
|
||||
13700010: SF_Character_Elf_Female
|
||||
13700012: SF_Character_Elf_King
|
||||
13700014: SF_Character_Elf_Knight
|
||||
13700016: SF_Character_Executioner
|
||||
13700018: SF_Character_Goblin_01
|
||||
13700020: SF_Character_GoblinFemale
|
||||
13700022: SF_Character_GoblinKing
|
||||
13700024: SF_Character_GoblinWarrior
|
||||
13700026: SF_Character_GoblinWitchDoctor
|
||||
13700028: SF_Character_Jester
|
||||
13700030: SF_Character_King
|
||||
13700032: SF_Character_Knight_01
|
||||
13700034: SF_Character_Knight_02
|
||||
13700036: SF_Character_Knight_03
|
||||
13700038: SF_Character_Knight_Dark
|
||||
13700040: SF_Character_Knight_Gladiator_Closed
|
||||
13700042: SF_Character_Knight_Gladiator_Open
|
||||
13700044: SF_Character_Knight_Heavy_01
|
||||
13700046: SF_Character_Knight_Heavy_02
|
||||
13700048: SF_Character_Knight_Hood
|
||||
13700050: SF_Character_Knight_ShieldMaiden
|
||||
13700052: SF_Character_Knight_Templar
|
||||
13700054: SF_Character_Knight_TinMan
|
||||
13700056: SF_Character_PeasantMan_01
|
||||
13700058: SF_Character_PeasantWoman_01
|
||||
13700060: SF_Character_Princess
|
||||
13700062: SF_Character_Undead_Footman_01
|
||||
13700064: SF_Character_Undead_Footman_02
|
||||
13700066: SF_Character_Undead_Heavy
|
||||
13700068: SF_Character_Undead_King
|
||||
13700070: SF_Character_Undead_Rogue
|
||||
13700072: SF_Character_Undead_Skeleton
|
||||
13700074: SF_Character_Wizard
|
||||
13700076: SF_Characters_GoblinHunter
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationCompression: 3
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 0
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 10
|
||||
splitTangentsAcrossUV: 0
|
||||
normalImportMode: 1
|
||||
tangentImportMode: 1
|
||||
importAnimation: 0
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human:
|
||||
- boneName: Hips_jnt
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: UpperLeg_Left_jnt
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: UpperLeg_Right_jnt
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: LowerLeg_Left_jnt
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: LowerLeg_Right_jnt
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Foot_Left_jnt
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Foot_Right_jnt
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Spine_jnt 1
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Chest_jnt
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Head_jnt
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Arm_Left_jnt
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Arm_Right_jnt
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Forearm_Left_jnt
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Forearm_Right_jnt
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Hand_Left_jnt
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Hand_Right_jnt
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Toe_Left_jnt
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Toe_Right_jnt
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Shoulder_Left_jnt
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Shoulder_Right_jnt
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Neck_jnt
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: SF_Characters(Clone)
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Bard
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Bartender
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Doctor
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Elf
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Elf_Assassin
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Elf_Female
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Elf_King
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Elf_Knight
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Executioner
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Goblin_01
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_GoblinFemale
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_GoblinKing
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_GoblinWarrior
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_GoblinWitchDoctor
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Jester
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_King
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_01
|
||||
position: {x: -1.75476066e-06, y: -.00566314673, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_02
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_03
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Dark
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Gladiator_Closed
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Gladiator_Open
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Heavy_01
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Heavy_02
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Hood
|
||||
position: {x: 2.13623048e-06, y: 0, z: .0541374199}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_ShieldMaiden
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_Templar
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Knight_TinMan
|
||||
position: {x: -5.68434176e-16, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_PeasantMan_01
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_PeasantWoman_01
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Princess
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Undead_Footman_01
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Undead_Footman_02
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Undead_Heavy
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Undead_King
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Undead_Rogue
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Undead_Skeleton
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Character_Wizard
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: SF_Characters_GoblinHunter
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Hips_jnt
|
||||
position: {x: 3.62720075e-16, y: 1.04498756, z: -6.26920848e-18}
|
||||
rotation: {x: 0, y: 0, z: -.707106829, w: .707106829}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: UpperLeg_Left_jnt
|
||||
position: {x: .128917083, y: -.221588001, z: -.0178638734}
|
||||
rotation: {x: -.0116954949, y: -.000402353529, z: .999931395, w: .000461597927}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: LowerLeg_Left_jnt
|
||||
position: {x: -.374521643, y: 1.06581408e-16, z: 0}
|
||||
rotation: {x: -.707590222, y: 6.44689135e-06, z: -6.14591227e-06, w: .706623018}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Foot_Left_jnt
|
||||
position: {x: -.388743728, y: 5.1625371e-17, z: 7.34249987e-12}
|
||||
rotation: {x: .506745458, y: .494267821, z: -.505197346, w: .493643612}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Toe_Left_jnt
|
||||
position: {x: -6.7240432e-12, y: -.149733499, z: .219697013}
|
||||
rotation: {x: -9.91345339e-15, y: 8.40829424e-17, z: -1.07717511e-16, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: UpperLeg_Right_jnt
|
||||
position: {x: .128916636, y: .22158809, z: .0178638808}
|
||||
rotation: {x: .999907792, y: .000580901396, z: -.0117083928, w: .00685811508}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: LowerLeg_Right_jnt
|
||||
position: {x: .374522001, y: 3.90798503e-16, z: -1.09874555e-12}
|
||||
rotation: {x: -.704109967, y: -3.09605057e-05, z: 5.18196284e-05, w: .710090935}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Foot_Right_jnt
|
||||
position: {x: .388743997, y: 8.19710359e-12, z: -3.69076124e-11}
|
||||
rotation: {x: .495834202, y: .506727397, z: -.492732584, w: .50456953}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Toe_Right_jnt
|
||||
position: {x: -3.4907971e-06, y: .149733305, z: -.219697013}
|
||||
rotation: {x: -1.45072485e-14, y: -3.29152537e-17, z: -1.15194099e-16, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Spine_jnt
|
||||
position: {x: -.019048661, y: -5.15874299e-16, z: 6.26920848e-18}
|
||||
rotation: {x: 6.93839098e-18, y: 1.16582176e-19, z: 1.05688028e-15, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Spine_jnt 1
|
||||
position: {x: -.336072505, y: 3.72617417e-16, z: 2.36434647e-18}
|
||||
rotation: {x: -0, y: -0, z: -1.61025707e-15, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Chest_jnt
|
||||
position: {x: -.334252745, y: -1.2999511e-15, z: -2.36434647e-18}
|
||||
rotation: {x: -0, y: -0, z: -1.66533454e-16, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Shoulder_Right_jnt
|
||||
position: {x: -.219108447, y: .272741646, z: -.00764304027}
|
||||
rotation: {x: -.707106829, y: .707106829, z: 4.33522844e-17, w: -4.32433282e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Arm_Right_jnt
|
||||
position: {x: -.292490333, y: 1.70530253e-15, z: -.00764304027}
|
||||
rotation: {x: -5.40452792e-21, y: 5.17011923e-19, z: 3.38043395e-15, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Forearm_Right_jnt
|
||||
position: {x: -.471189976, y: -6.25277604e-15, z: 5.13101755e-17}
|
||||
rotation: {x: 6.11552494e-17, y: 6.13093366e-17, z: 4.71844785e-15, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Hand_Right_jnt
|
||||
position: {x: -.440299988, y: -8.81072999e-15, z: 4.79464125e-17}
|
||||
rotation: {x: 1.44834313e-13, y: 1, z: -1.17145535e-15, w: 1.74662937e-15}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Shoulder_Left_jnt
|
||||
position: {x: -.219108447, y: -.272741646, z: .00764304027}
|
||||
rotation: {x: -.707106829, y: .707106829, z: 4.33522844e-17, w: -4.32433282e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Arm_Left_jnt
|
||||
position: {x: .292490333, y: 2.2737367e-15, z: .00764304027}
|
||||
rotation: {x: 1, y: -2.66453526e-15, z: -4.58883292e-20, w: -6.12323426e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Forearm_Left_jnt
|
||||
position: {x: .471188009, y: -2.84217088e-16, z: 5.1165055e-17}
|
||||
rotation: {x: 0, y: 1.54074396e-33, z: -2.3869795e-15, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Hand_Left_jnt
|
||||
position: {x: .440299988, y: 0, z: 4.781051e-17}
|
||||
rotation: {x: -1.76586691e-13, y: 1, z: -7.27366144e-16, w: -2.28361946e-15}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Neck_jnt
|
||||
position: {x: -.228951886, y: 4.22168632e-16, z: 5.66728424e-19}
|
||||
rotation: {x: -0, y: -0, z: -1.66533454e-15, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
- name: Head_jnt
|
||||
position: {x: -.0816741735, y: -5.98022466e-16, z: -5.66728424e-19}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
transformModified: 1
|
||||
armTwist: .541999996
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName: Root_jnt
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d55a3dafe23105e409ee70d6605cbd49,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user