using EasyTalk.Controller; using EasyTalk.Display; using UnityEngine; namespace EasyTalk.Demo { public class Demo4ShopMenu : DialoguePanel { [SerializeField] private DialogueController controller; private void Awake() { Init(); HideImmediately(); } public void LeaveShop() { controller.Continue(); } public void TapeBought() { controller.SetBoolVariable("has_tape", true); controller.Continue(); } } }