using System.Collections.Generic; using UnityEngine; namespace EasyTalk.Localization { /// /// This class is used to store the configuration for input characters (used by text input displays) for various languages. /// [CreateAssetMenu(fileName = "Language Inputs", menuName = "EasyTalk/Localization/Language Inputs", order = 4)] [SerializeField] public class LanguageInputs : ScriptableObject { /// /// A list containing input character sets for various languages. /// [SerializeField] private List characterSet = new List(); /// /// Gets the List of input characters sets for all languages. /// public List CharacterSet { get { return characterSet; } } } }