using System.Collections.Generic;
using UnityEngine;
namespace EasyTalk.Localization
{
///
/// This class is used to store the configuration for input characters (used by text input displays) for various languages.
///
[CreateAssetMenu(fileName = "Language Inputs", menuName = "EasyTalk/Localization/Language Inputs", order = 4)]
[SerializeField]
public class LanguageInputs : ScriptableObject
{
///
/// A list containing input character sets for various languages.
///
[SerializeField]
private List characterSet = new List();
///
/// Gets the List of input characters sets for all languages.
///
public List CharacterSet { get { return characterSet; } }
}
}