using System; using UnityEngine; namespace EasyTalk.Localization { /// /// Contains information about input characters made available for a specific language (to be used in text input displays). /// [Serializable] public class LanguageInputCharacterSet { /// /// The language code the character set is for. /// [SerializeField] private string languageCode = "en"; /// /// The array of characters available for the language during text input. /// [SerializeField] private char[] characters = null; /// /// Gets or sets the language code for the character set. /// public string LanguageCode { get { return languageCode; } set { languageCode = value; } } /// /// Gets the array of characters available as input characters for the language. /// public char[] Characters { get { return characters; } } } }