using System; using UnityEngine; namespace EasyTalk.Settings { [Serializable] public class AISettings { [SerializeField] private int localPortNumer; [SerializeField] private string serverIPAddress; [SerializeField] private int serverPortNumber; public int LocalPortNumber { get { return this.localPortNumer; } } public string ServerIPAddress { get { return serverIPAddress; } } public int ServerPortNumber { get { return serverPortNumber; } } } }