using System;
using UnityEngine;
namespace EasyTalk.Localization
{
///
/// Contains information about input characters made available for a specific language (to be used in text input displays).
///
[Serializable]
public class LanguageInputCharacterSet
{
///
/// The language code the character set is for.
///
[SerializeField]
private string languageCode = "en";
///
/// The array of characters available for the language during text input.
///
[SerializeField]
private char[] characters = null;
///
/// Gets or sets the language code for the character set.
///
public string LanguageCode
{
get { return languageCode; }
set { languageCode = value; }
}
///
/// Gets the array of characters available as input characters for the language.
///
public char[] Characters { get { return characters; } }
}
}