using UnityEngine;
///
/// Interface for interactive objects that the player can interact with.
/// Implement this for gates, bridges, ledges, doors, levers, etc.
///
public interface IInteractiveObject
{
///
/// Get the world position where the player should move to for this interaction
///
Vector3 GetInteractionPoint();
///
/// Check if this object can currently be interacted with
///
bool CanInteract();
///
/// Perform the interaction. player is the GameObject of the player
///
void Interact(GameObject player);
///
/// Get a display name for this interactive object
///
string GetDisplayName();
}