31 lines
897 B
C#
31 lines
897 B
C#
using System;
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using UnityEngine;
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namespace EasyTalk.Display.Style
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{
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/// <summary>
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/// Defines a style which can be applied to a dialogue display.
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/// </summary>
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[CreateAssetMenu(fileName = "DialogueStyle", menuName = "EasyTalk/Style/Dialogue Style", order = 9)]
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[Serializable]
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public class DialogueStyle : ScriptableObject
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{
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/// <summary>
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/// The style to use for the conversation display.
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/// </summary>
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[SerializeField]
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public ConversationDisplayStyle conversationStyle;
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/// <summary>
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/// The style to use for the option display.
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/// </summary>
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[SerializeField]
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public OptionDisplayStyle optionStyle;
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/// <summary>
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/// The style to use for the continue display.
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/// </summary>
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[SerializeField]
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public ContinueDisplayStyle continueStyle;
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}
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} |