Files

31 lines
897 B
C#

using System;
using UnityEngine;
namespace EasyTalk.Display.Style
{
/// <summary>
/// Defines a style which can be applied to a dialogue display.
/// </summary>
[CreateAssetMenu(fileName = "DialogueStyle", menuName = "EasyTalk/Style/Dialogue Style", order = 9)]
[Serializable]
public class DialogueStyle : ScriptableObject
{
/// <summary>
/// The style to use for the conversation display.
/// </summary>
[SerializeField]
public ConversationDisplayStyle conversationStyle;
/// <summary>
/// The style to use for the option display.
/// </summary>
[SerializeField]
public OptionDisplayStyle optionStyle;
/// <summary>
/// The style to use for the continue display.
/// </summary>
[SerializeField]
public ContinueDisplayStyle continueStyle;
}
}