79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using System;
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#if TEXTMESHPRO_INSTALLED
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using TMPro;
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#endif
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using UnityEngine;
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namespace EasyTalk.Display.Style
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{
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/// <summary>
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/// This class defines styling for text elements.
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/// </summary>
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[Serializable]
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public class TextStyleSettings
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{
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/// <summary>
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/// Whether the text is enabled.
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/// </summary>
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[SerializeField] public bool enabled = true;
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#if TEXTMESHPRO_INSTALLED
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/// <summary>
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/// The TextMeshPro font to use.
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/// </summary>
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[SerializeField] public TMP_FontAsset tmpFont;
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#endif
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/// <summary>
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/// The font to use.
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/// </summary>
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[SerializeField] public Font font;
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/// <summary>
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/// The color to use for the text.
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/// </summary>
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[SerializeField] public Color color;
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/// <summary>
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/// The font size to use.
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/// </summary>
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[SerializeField] public float fontSize = 24.0f;
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/// <summary>
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/// Whether the font should be automatically resized for the best fit of the text.
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/// </summary>
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[SerializeField] public bool autoSizeFont = true;
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/// <summary>
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/// The minimum font size to use when in auto-size mode.
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/// </summary>
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[SerializeField] public float minFontSize = 8.0f;
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/// <summary>
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/// The maximum font size to use when in auto-size mode.
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/// </summary>
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[SerializeField] public float maxFontSize = 72.0f;
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/// <summary>
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/// Gets or sets the standard Font.
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/// </summary>
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public Font StandardFont
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{
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get { return this.font; }
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set { this.font = value; }
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}
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#if TEXTMESHPRO_INSTALLED
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/// <summary>
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/// Gets or sets the TextMeshPro Font.
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/// </summary>
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public TMP_FontAsset TMPFont
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{
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get { return tmpFont; }
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set { tmpFont = value; }
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}
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#endif
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}
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} |