49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using EasyTalk.Nodes.Core;
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using System;
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using UnityEngine;
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namespace EasyTalk.Nodes.Common
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{
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/// <summary>
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/// A node used for writing story and implementing custom logic.
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/// </summary>
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[Serializable]
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public class StoryNode : Node, DialogueFlowNode
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{
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/// <summary>
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/// The story summary.
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/// </summary>
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[SerializeField]
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private string summary = "Story summary goes here...";
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/// <summary>
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/// Creates a new StoryNode.
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/// </summary>
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public StoryNode()
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{
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this.name = "STORY";
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this.nodeType = NodeType.STORY;
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}
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/// <summary>
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/// Gets or sets the summary.
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/// </summary>
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public string Summary
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{
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get { return this.summary; }
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set { this.summary = value; }
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}
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/// <inheritdoc/>
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public NodeConnection GetFlowInput()
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{
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return Inputs[0];
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}
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/// <inheritdoc/>
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public NodeConnection GetFlowOutput()
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{
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return Outputs[0];
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}
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}
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} |