24 lines
380 B
C#
24 lines
380 B
C#
using UnityEngine;
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public class Player : Character
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{
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public static Player Current;
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void Awake()
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{
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Current = this;
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}
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void OnDestroy()
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{
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if (Current == this) Current = null;
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}
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// Example hook for when a target is set
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public override void Die()
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{
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base.Die();
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// add player-specific death logic here
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}
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}
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