65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using EasyTalk.Nodes.Core;
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using System;
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using UnityEngine;
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namespace EasyTalk.Nodes.Flow
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{
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/// <summary>
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/// A node for jumping to another Dialogue asset.
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/// </summary>
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[Serializable]
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public class GotoNode : Node, DialogueFlowNode
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{
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/// <summary>
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/// The Dialogue to jump to.
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/// </summary>
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[SerializeField]
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private Dialogue dialogue;
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/// <summary>
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/// The entry point ID to jump to.
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/// </summary>
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[SerializeField]
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private string entryId;
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/// <summary>
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/// Creates a new GotoNode.
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/// </summary>
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public GotoNode()
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{
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this.name = "GOTO";
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this.nodeType = NodeType.GOTO;
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}
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/// <inheritdoc>
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public NodeConnection GetFlowInput()
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{
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return FindFlowInputs()[0];
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}
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/// <inheritdoc>
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public NodeConnection GetFlowOutput()
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{
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return null;
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}
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/// <summary>
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/// Gets or sets the Dialogue to jump to.
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/// </summary>
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public Dialogue Dialogue
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{
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get { return this.dialogue; }
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set { this.dialogue = value; }
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}
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/// <summary>
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/// Gets or sets the entry point to jump to.
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/// </summary>
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public string EntryID
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{
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get { return this.entryId; }
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set { this.entryId = value; }
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}
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}
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}
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