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ClickRPG/Assets/Scripts/Character.cs

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2025-10-04 12:25:29 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using EasyTalk.Controller;
using EasyTalk.Nodes;
public abstract class Character : MonoBehaviour
{
[Header("Stats")]
public int CurHp;
public int MaxHp;
[Header("Components")]
public CharacterController Controller;
protected Character target;
public string charName = "Character";
public Dialogue dialogue;
protected DialogueController dialogueController;
public event UnityAction onTakeDamage;
void Awake()
{
dialogueController = FindFirstObjectByType<DialogueController>();
CurHp = MaxHp;
}
public void TakeDamage(int damageToTake)
{
CurHp -= damageToTake;
onTakeDamage?.Invoke();
if (CurHp <= 0)
Die();
}
public void Die ()
{
Destroy(gameObject);
}
public void SetTarget (Character t)
{
target = t;
}
}