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ClickRPG/Packages/com.occasoftware.super-simple-skybox/Runtime/SkyObjects/Moon.cs

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using UnityEngine;
namespace OccaSoftware.SuperSimpleSkybox.Runtime
{
[AddComponentMenu("OccaSoftware/Super Simple Skybox/Moon")]
public class Moon : DirectionalLight
{
protected override void Update()
{
base.Update();
Shader.SetGlobalVector(ShaderParams._MoonDirection, -transform.forward);
}
}
}