Started working on XP and leveling/stats system
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using UnityEngine;
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namespace OccaSoftware.SuperSimpleSkybox.Runtime
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{
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/// <summary>
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/// This component synchronizes the position of the VR Skybox with the targeted camera component.
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/// </summary>
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[ExecuteAlways]
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[AddComponentMenu("OccaSoftware/Super Simple Skybox/VR-Compatible Skybox")]
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public class VRSkybox : MonoBehaviour
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{
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[SerializeField]
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Camera target;
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void Start()
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{
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if (target == null)
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return;
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transform.position = target.transform.position;
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}
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int farClipPlaneCached;
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void LateUpdate()
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{
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if (target == null)
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return;
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transform.position = target.transform.position;
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if (farClipPlaneCached != (int)target.farClipPlane)
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{
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float targetScale = (int)target.farClipPlane - 1;
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farClipPlaneCached = (int)target.farClipPlane;
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transform.localScale = FloatToV3(targetScale);
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}
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}
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Vector3 FloatToV3(float x)
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{
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return new Vector3(x, x, x);
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}
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: 840ced298170c424883a7c2c9735c545
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 210177
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packageName: 'Super Simple Skybox: Dynamic Sky / Procedural Skybox (URP & BIRP)'
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packageVersion: 4.2.1
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assetPath: Packages/com.occasoftware.super-simple-skybox/Runtime/XR/VRSkybox.cs
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uploadId: 612339
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