using UnityEngine; public class PlayerInventory : Inventory { public static PlayerInventory instance; private void Awake() { instance = this; } void Start() { // We can update the UI here because this is the Player's inventory HealthBarUI.instance.UpdateGold(Gold); } // 'override' modifies the base AddItem method to add UI updates public override void AddItem(string itemName) { // This calls the base AddItem logic first base.AddItem(itemName); // Then, it adds the player-specific UI update Debug.Log("Updating player UI for item: " + itemName); // You would add your specific UI update logic here, e.g., UpdateInventoryUI(); } }