using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { [SerializeField] private float moveSpeed; [SerializeField] private int damage; [SerializeField] private float lifetime = 5.0f; private Character owner; private Rigidbody rig; void Start() { rig = GetComponent(); rig.linearVelocity = transform.forward * moveSpeed; Destroy(gameObject, lifetime); } public void Setup(Character character) { owner = character; } void OnTriggerEnter(Collider other) { Character hit = other.GetComponent(); if (hit != owner && hit != null) { hit.TakeDamage(damage); Destroy(gameObject); } } public void DamageTarget(Character target) { if (target != null && target != owner) { target.TakeDamage(damage); //Destroy(gameObject); } } }