Files
ClickRPG/Assets/Scripts/HealthBarUI.cs

55 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class HealthBarUI : MonoBehaviour
{
public static HealthBarUI instance;
private void Awake() { instance = this; }
[SerializeField] private Image healthFill;
[SerializeField] private Character character;
[SerializeField] private TextMeshProUGUI expTxt;
[SerializeField] private TextMeshProUGUI levelTxt;
[SerializeField] private TextMeshProUGUI healthTxt;
[SerializeField] private TextMeshProUGUI damageTxt;
[SerializeField] private TextMeshProUGUI goldTxt;
void OnEnable ()
{
character.onTakeDamage += UpdateHealthBar;
}
void OnDisable ()
{
character.onTakeDamage -= UpdateHealthBar;
}
void Start ()
{
UpdateHealthBar();
}
void Update ()
{
transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
}
void UpdateHealthBar ()
{
healthFill.fillAmount = (float)character.CurHp / (float)character.MaxHp;
}
public void UpdateInfoPanel(int exp, int level, int damage, int health)
{
expTxt.text = "Exp: " + exp;
levelTxt.text = "Level: " + level;
damageTxt.text = "Health " + health;
goldTxt.text = "Damage " + damage;
}
public void UpdateGold(int gold)
{
goldTxt.text = "Gold: " + gold;
}
}