Files
ClickRPG/Assets/Scripts/PlayerInventory.cs

46 lines
1.2 KiB
C#

using UnityEngine;
public class PlayerInventory : Inventory
{
public static PlayerInventory instance;
private void Awake()
{
if (instance != null && instance != this)
{
Destroy(this.gameObject);
return;
}
else
{
instance = this;
}
}
void Start()
{
// We can update the UI here because this is the Player's inventory
HealthBarUI.instance.UpdateGold(Gold);
}
// 'override' modifies the base AddItem method to add UI updates
public override void AddItem(string itemName, int quantity)
{
if (itemName == "Gold")
{
Gold += quantity;
HealthBarUI.instance.UpdateGold(Gold + quantity);
}
else
{ // This calls the base AddItem logic first
base.AddItem(itemName, quantity);
}
// Then, it adds the player-specific UI update
Debug.Log("Updating player UI for item: " + itemName);
// You would add your specific UI update logic here, e.g., UpdateInventoryUI();
}
public void ShotInventory()
{
Debug.Log(GetInventoryContentsAsString());
}
}