Files
ClickRPG/Assets/Scripts/QuestManager.cs
2025-10-06 15:32:09 +01:00

50 lines
1.6 KiB
C#

using UnityEngine;
public class QuestManager : MonoBehaviour
{
public static QuestManager instance;
private void Awake() { instance = this; }
public enum QuestState { NotStarted, InProgress, Completed }
public QuestState currentState = QuestState.NotStarted;
public enum QuestPriority { Main, Side }
public QuestPriority questType;
public enum QuestDifficulty { Easy, Medium, Hard }
public QuestDifficulty questDifficulty;
public enum QuestReward { Gold, Item, Experience }
public QuestReward questReward;
public enum QuestType { Fetch, Kill, Escort }
public QuestType questObjectiveType;
public string questName;
public int questID;
public string questDescription;
public int experienceReward;
public int goldReward;
public string itemReward;
public int objectiveAmount;
public int currentAmount;
public string objectiveTarget;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void QuestStart(int questId)
{
currentState = QuestState.InProgress;
Debug.Log("Quest " + questID + " started.");
}
public void QuestComplete(int questId)
{
currentState = QuestState.Completed;
Debug.Log("Quest " + questID + " completed! Rewards: " + experienceReward + " XP, " + goldReward + " Gold, Item: " + itemReward);
// Here you would typically add code to give the player their rewards
}
}