Files
ClickRPG/Assets/MasterStylizedFX/Scripts/MSFEffectExample.cs
2025-10-04 12:25:29 +01:00

42 lines
953 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MSFEffectExample : MonoBehaviour
{
public MSFEffectsGroup group;
public int CurIndex = 0;
public ParticleSystem CurParticle;
private void Update()
{
if(Input.GetKeyDown(KeyCode.A))
{
CurIndex -= 1;
}
if(Input.GetKeyDown(KeyCode.D))
{
CurIndex += 1;
}
if(CurIndex >= group.Particles.Count)
{
CurIndex = 0;
}
if(CurIndex < 0)
{
CurIndex = group.Particles.Count - 1;
}
if(Input.GetKeyDown(KeyCode.Space)|| (Input.GetMouseButtonDown(0)))
{
PlayEffects();
}
}
public void PlayEffects()
{
if(CurParticle!=null)
{
Destroy(CurParticle.gameObject);
}
CurParticle = Instantiate(group.Particles[CurIndex]);
}
}