57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class CharacterController : MonoBehaviour
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{
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private float moveToUpdateRate = 0.1f;
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private float lastMoveToUpdate;
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private Transform moveTarget;
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private NavMeshAgent agent;
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private Animator animator;
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void Awake ()
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{
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agent = GetComponent<NavMeshAgent>();
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animator = GetComponentInChildren<Animator>();
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}
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void Update ()
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{
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if (moveTarget != null && Time.time - lastMoveToUpdate > moveToUpdateRate)
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{
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animator.ResetTrigger("attack");
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lastMoveToUpdate = Time.time;
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MoveToPosition(moveTarget.position);
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}
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if (animator != null)
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{
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float speed = agent.velocity.magnitude;
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float normalisedSpeed = speed / agent.speed;
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animator.SetFloat("moveSpeed", normalisedSpeed);
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}
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}
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public void LookTowards (Vector3 direction)
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{
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transform.rotation = Quaternion.LookRotation(direction);
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}
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public void MoveToTarget (Transform target)
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{
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moveTarget = target;
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}
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public void MoveToPosition (Vector3 position)
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{
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agent.SetDestination(position);
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agent.isStopped = false;
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}
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public void StopMovement ()
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{
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agent.isStopped = true;
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moveTarget = null;
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}
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} |