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FablishRPG/Assets/Synty/InterfaceFantasyMenus/Samples/Scripts/SampleOnHighlightedEvents.cs

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// https://www.syntystore.com
// https://assetstore.unity.com/publishers/5217
// https://www.fab.com/sellers/Synty%20Studios
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// Events for on highlighted and on selected
/// </summary>
public class SampleOnButtonEvents : MonoBehaviour, IPointerEnterHandler, ISelectHandler
{
public UnityEvent onHighlighted;
public UnityEvent onSelected;
public void OnPointerEnter(PointerEventData eventData)
{
if(onHighlighted != null)
{
onHighlighted.Invoke();
}
}
public void OnSelect(BaseEventData eventData)
{
if(onSelected != null)
{
onSelected.Invoke();
}
}
}
}