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FablishRPG/Assets/Synty/InterfaceFantasyMenus/Samples/Scripts/SampleToggleObjectActivator.cs

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// https://www.syntystore.com
// https://assetstore.unity.com/publishers/5217
// https://www.fab.com/sellers/Synty%20Studios
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// Toggles on and off game objects based on the toggle's value
/// </summary>
public class SampleToggleObjectActivator : MonoBehaviour
{
[Header("References")]
public Toggle toggle;
public GameObject isOnObject;
public GameObject isOffObject;
private void Awake()
{
if (toggle != null)
{
toggle.onValueChanged.AddListener(OnValueChanged);
OnValueChanged(toggle.isOn);
}
}
private void OnDestroy()
{
if (toggle != null)
{
toggle.onValueChanged.RemoveListener(OnValueChanged);
}
}
private void OnValueChanged(bool value)
{
if (isOnObject != null)
{
isOnObject.SetActive(value);
}
if (isOffObject != null)
{
isOffObject.SetActive(!value);
}
}
}
}