2026-09-29 16:11:54 +01:00
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerUIManager : MonoBehaviour
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{
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[Header("References")]
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[Tooltip("Drag the Player (or the GameObject with PlayerStats) here")]
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public PlayerStats playerStats;
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[Header("UI Bars (Sliders)")]
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[Tooltip("Assign if you are using Unity UI Sliders for your bars")]
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public Slider healthBar;
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public Slider manaBar;
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public Slider staminaBar;
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[Header("UI Bars (Images - Fill Method)")]
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[Tooltip("Assign if you are using UI Images with Image Type set to 'Filled'")]
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public Image healthFill;
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public Image manaFill;
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public Image staminaFill;
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2026-09-30 16:39:18 +01:00
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[Header("Combat UI")]
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public BowAimLayerController bowAimLayerController;
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[Tooltip("A Slider that fills up from 0 to 1 as the bow is drawn.")]
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public Slider bowDrawBar;
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2026-09-29 16:11:54 +01:00
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private void Start()
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{
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if (playerStats == null)
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{
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Debug.LogWarning("PlayerUIManager: PlayerStats reference is missing! Please assign it in the Inspector.");
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}
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// Initialize Slider max values if they are being used
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if (healthBar != null) healthBar.maxValue = playerStats.maxHealth;
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if (manaBar != null) manaBar.maxValue = playerStats.maxMana;
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if (staminaBar != null) staminaBar.maxValue = playerStats.maxStamina;
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2026-09-30 16:39:18 +01:00
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if (bowDrawBar != null)
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{
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bowDrawBar.minValue = 0f;
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bowDrawBar.maxValue = 1f;
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bowDrawBar.value = 0f;
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}
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2026-09-29 16:11:54 +01:00
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}
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private void Update()
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{
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UpdateBars();
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2026-09-30 16:39:18 +01:00
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UpdateCombatUI();
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2026-09-29 16:11:54 +01:00
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}
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private void UpdateBars()
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{
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2026-09-30 16:39:18 +01:00
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if (playerStats == null) return;
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2026-09-29 16:11:54 +01:00
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// 1. Update Sliders (if assigned)
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if (healthBar != null) healthBar.value = playerStats.currentHealth;
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if (manaBar != null) manaBar.value = playerStats.currentMana;
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if (staminaBar != null) staminaBar.value = playerStats.currentStamina;
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// 2. Update Image Fills (if assigned)
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if (healthFill != null) healthFill.fillAmount = playerStats.currentHealth / playerStats.maxHealth;
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if (manaFill != null) manaFill.fillAmount = playerStats.currentMana / playerStats.maxMana;
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if (staminaFill != null) staminaFill.fillAmount = playerStats.currentStamina / playerStats.maxStamina;
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}
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2026-09-30 16:39:18 +01:00
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private void UpdateCombatUI()
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{
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if (bowDrawBar != null && bowAimLayerController != null)
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{
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float drawPercentage = bowAimLayerController.CurrentDrawPercentage;
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bowDrawBar.value = drawPercentage;
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// Optional: Hide the bar completely if we aren't drawing the bow
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bowDrawBar.gameObject.SetActive(drawPercentage > 0f);
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}
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}
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2026-09-29 16:11:54 +01:00
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}
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