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FablishRPG/Assets/Synty/InterfaceFantasyMenus/Samples/Scripts/SampleBrightnessDisplay.cs

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// http://www.syntystore.com
// http://www.unityassetstore.com
// http://www.fab.com
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// A sample script that simulates brightness settings.
/// </summary>
public class SampleBrightnessDisplay : MonoBehaviour
{
[Header("References")]
public Image image;
public Slider brightnessValueSlider;
[Header("Paramters")]
public float multiplier = 1;
public float min = 0;
public float max = 1;
Color defaultColor;
private void Awake()
{
defaultColor = image.color;
brightnessValueSlider.onValueChanged.AddListener(OnValueChanged);
OnValueChanged(brightnessValueSlider.value);
}
private void OnDestroy()
{
brightnessValueSlider.onValueChanged.RemoveListener(OnValueChanged);
}
private void OnValueChanged(float value)
{
image.color = defaultColor * Mathf.Lerp(min, max, value * multiplier);
}
}
}