51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
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// of the store at which you purchased this asset.
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//
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// Synty assets are available at:
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// http://www.syntystore.com
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// http://www.unityassetstore.com
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// http://www.fab.com
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//
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// Sample scripts are included only as examples and are not intended as production-ready.
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using UnityEngine;
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using UnityEngine.UI;
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namespace Synty.Interface.FantasyMenus.Samples
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{
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/// <summary>
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/// A sample script that simulates brightness settings.
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/// </summary>
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public class SampleBrightnessDisplay : MonoBehaviour
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{
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[Header("References")]
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public Image image;
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public Slider brightnessValueSlider;
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[Header("Paramters")]
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public float multiplier = 1;
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public float min = 0;
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public float max = 1;
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Color defaultColor;
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private void Awake()
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{
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defaultColor = image.color;
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brightnessValueSlider.onValueChanged.AddListener(OnValueChanged);
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OnValueChanged(brightnessValueSlider.value);
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}
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private void OnDestroy()
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{
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brightnessValueSlider.onValueChanged.RemoveListener(OnValueChanged);
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}
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private void OnValueChanged(float value)
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{
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image.color = defaultColor * Mathf.Lerp(min, max, value * multiplier);
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}
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}
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}
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