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FablishRPG/Assets/Synty/InterfaceFantasyMenus/Samples/Scripts/SampleUIButtonInput.cs

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// https://www.syntystore.com
// https://assetstore.unity.com/publishers/5217
// https://www.fab.com/sellers/Synty%20Studios
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// 'Hot key' binding for the referenced button.
/// </summary>
public class SampleUIButtonInput : MonoBehaviour
{
[Header("References")]
public Button button;
[Header("Parameters")]
public UnifiedKey key;
public UnifiedKey secondaryKey = UnifiedKey.None;
private void Update()
{
if(UnifiedInput.WasPressedThisFrame(key) || UnifiedInput.WasPressedThisFrame(secondaryKey))
{
EventSystem eventSystem = GameObject.FindAnyObjectByType<EventSystem>();
if(eventSystem != null && button != null )
{
ExecuteEvents.Execute(button.gameObject, new BaseEventData(eventSystem), ExecuteEvents.submitHandler);
}
}
}
}
}