fixed bow cobat, still not 100% on accuracy
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@@ -40,6 +40,8 @@ public class Projectile : MonoBehaviour
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Destroy(gameObject, lifetime);
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_startPosition = transform.position;
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Debug.Log($"[Projectile Debug] Initialized! Final Start Pos: {_startPosition}. Forward Vector: {transform.forward}. BaseSpeed: {speed}. PowerMult: {powerMultiplier:F2}. Final Velocity Magnitude: {_velocity.magnitude:F2}");
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}
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private void Start()
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