continuing with combat, sword combos working, not finished, blockign working, need to build blockpush and improving bow combat
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@@ -4,7 +4,7 @@ public class Projectile : MonoBehaviour
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{
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[Header("Projectile Settings")]
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[Tooltip("How fast the projectile moves forward")]
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public float speed = 25f;
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public float speed = 50f;
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[Tooltip("How long before the projectile destroys itself if it misses")]
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public float lifetime = 5f;
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@@ -95,9 +95,13 @@ public class Projectile : MonoBehaviour
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// Deal damage and log distance
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float distanceFlown = Vector3.Distance(_startPosition, transform.position);
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Debug.Log($"Arrow hit {hit.collider.name} for {_damage:F1} damage! It flew {distanceFlown:F1} meters.");
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hit.collider.GetComponent<WorldObject>()?.TakeDamage(_damage);
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hit.collider.GetComponent<NPCController>()?.TakeDamage(_damage);
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hit.collider.GetComponent<PlayerStats>()?.TakeDamage(_damage);
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hit.collider.GetComponentInParent<WorldObject>()?.TakeDamage(_damage);
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hit.collider.GetComponentInParent<NPCController>()?.TakeDamage(_damage);
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// Try to hit the combat controller first so it can process blocks/stamina
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MeleeCombatLayerController playerCombat = hit.collider.GetComponentInParent<MeleeCombatLayerController>();
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if (playerCombat != null) playerCombat.TakeDamage(_damage);
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else hit.collider.GetComponentInParent<PlayerStats>()?.TakeDamage(_damage);
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// Optional: Disable collider or script so it doesn't keep checking for hits
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Collider myCollider = GetComponent<Collider>();
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