continuing with combat, sword combos working, not finished, blockign working, need to build blockpush and improving bow combat

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2026-09-30 16:39:18 +01:00
parent 7486c8d310
commit 4980fb8128
2095 changed files with 1069655 additions and 652 deletions

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// https://www.syntystore.com
// https://assetstore.unity.com/publishers/5217
// https://www.fab.com/sellers/Synty%20Studios
//
// Sample scripts are included only as examples and are not intended as production-ready.
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// Allows the selection of a single option from an array of possible options
/// </summary>
public class SampleNavInputHelper : MonoBehaviour
{
public Toggle previous;
public Toggle next;
Toggle selectionToggle;
bool selectPrevious = false;
bool selectNext = false;
public void Awake()
{
selectionToggle = GetComponent<Toggle>();
}
public void Update()
{
if (selectionToggle != null && selectionToggle.isOn)
{
if (UnifiedInput.WasPressedThisFrame(UnifiedKey.Q))
{
selectPrevious = true;
}
else if (UnifiedInput.WasPressedThisFrame(UnifiedKey.E))
{
selectNext = true;
}
}
}
public void LateUpdate()
{
if (selectPrevious)
{
SelectPrevious();
}
else if (selectNext)
{
SelectNext();
}
selectPrevious = false;
selectNext = false;
}
private void SelectPrevious()
{
if (previous != null )
{
previous.isOn = true;
}
}
private void SelectNext()
{
if (next != null )
{
next.isOn = true;
}
}
}
}