continuing with combat, sword combos working, not finished, blockign working, need to build blockpush and improving bow combat

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2026-09-30 16:39:18 +01:00
parent 7486c8d310
commit 4980fb8128
2095 changed files with 1069655 additions and 652 deletions

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// https://www.syntystore.com
// https://assetstore.unity.com/publishers/5217
// https://www.fab.com/sellers/Synty%20Studios
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// Helper functions for the scroll rect component
/// </summary>
public static class ScrollRectExtensions
{
public static void SnapChildIntoView(this ScrollRect instance, RectTransform child)
{
instance.content.localPosition = GetSnapToPositionToBringChildIntoView(instance, child);
}
public static Vector3 GetSnapToPositionToBringChildIntoView(this ScrollRect instance, RectTransform child)
{
Canvas.ForceUpdateCanvases();
RectTransform rectTransform = instance.viewport != null ? instance.viewport : instance.GetComponent<RectTransform>();
Bounds childBounds = RectTransformUtility.CalculateRelativeRectTransformBounds(rectTransform, child);
float shiftDown = -Mathf.Max(0, childBounds.max.y - rectTransform.rect.yMax);
float shiftUp = -Mathf.Min(0, childBounds.min.y - rectTransform.rect.yMin);
float shiftLeft = -Mathf.Max(0, childBounds.max.x - rectTransform.rect.xMax);
float shiftRight = -Mathf.Min(0, childBounds.min.x - rectTransform.rect.xMin);
Vector3 shift = new Vector3( instance.horizontal ? shiftLeft + shiftRight : 0, instance.vertical ? shiftUp + shiftDown: 0, 0);
return instance.content.localPosition + shift;
}
}
}