continuing with combat, sword combos working, not finished, blockign working, need to build blockpush and improving bow combat
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
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// of the store at which you purchased this asset.
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//
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// Synty assets are available at:
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// https://www.syntystore.com
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// https://assetstore.unity.com/publishers/5217
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// https://www.fab.com/sellers/Synty%20Studios
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//
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// Sample scripts are included only as examples and are not intended as production-ready.
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Synty.Interface.FantasyMenus.Samples
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{
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/// <summary>
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/// Toggles on and off game objects based on the array's value
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/// </summary>
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public class SampleSettingsArrayObject : MonoBehaviour
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{
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[Header("References")]
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public SampleSettingsArray arraySetting;
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[Tooltip("Populated from arraySettings")]
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public string[] options;
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[FormerlySerializedAs("gameObejects")]
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public GameObject[] gameObjects;
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private void OnValidate()
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{
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if(arraySetting == null)
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{
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return;
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}
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options = arraySetting.options;
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}
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private void Awake()
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{
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if (arraySetting != null)
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{
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arraySetting.onValueChanged.AddListener(OnValueChanged);
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OnValueChanged(arraySetting.OptionIndex, arraySetting.Option);
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}
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}
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private void OnDestroy()
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{
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if (arraySetting != null)
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{
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arraySetting.onValueChanged.RemoveListener(OnValueChanged);
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}
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}
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private void OnValueChanged(int index, string option)
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{
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for (int i = 0; i < gameObjects.Length; i++)
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{
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if (gameObjects[i] != null) gameObjects[i].SetActive(index == i);
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}
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}
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}
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}
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