continuing with combat, sword combos working, not finished, blockign working, need to build blockpush and improving bow combat

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2026-09-30 16:39:18 +01:00
parent 7486c8d310
commit 4980fb8128
2095 changed files with 1069655 additions and 652 deletions

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
// of the store at which you purchased this asset.
//
// Synty assets are available at:
// https://www.syntystore.com
// https://assetstore.unity.com/publishers/5217
// https://www.fab.com/sellers/Synty%20Studios
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.FantasyMenus.Samples
{
/// <summary>
/// Adds animator boolean parameter that reflects the toggle's state
/// </summary>
public class SampleToggleAnimatorEvents : MonoBehaviour
{
private Toggle toggle;
private Animator animator;
private void Awake()
{
toggle = GetComponent<Toggle>();
animator = GetComponent<Animator>();
if (toggle != null)
{
toggle.onValueChanged.AddListener(OnValueChanged);
OnValueChanged(toggle.isOn);
}
}
private void OnEnable()
{
if (toggle != null)
{
OnValueChanged(toggle.isOn);
}
}
private void OnDestroy()
{
if (toggle != null)
{
toggle.onValueChanged.RemoveListener(OnValueChanged);
}
}
private void OnValueChanged(bool value)
{
if (animator != null)
{
animator.SetBool( "ToggleIsOn", value );
}
}
}
}