continuing with combat, sword combos working, not finished, blockign working, need to build blockpush and improving bow combat
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA)
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// of the store at which you purchased this asset.
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//
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// Synty assets are available at:
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// https://www.syntystore.com
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// https://assetstore.unity.com/publishers/5217
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// https://www.fab.com/sellers/Synty%20Studios
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//
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// Sample scripts are included only as examples and are not intended as production-ready.
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using UnityEngine;
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using UnityEngine.UI;
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namespace Synty.Interface.FantasyMenus.Samples
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{
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/// <summary>
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/// Adds animator boolean parameter that reflects the toggle's state
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/// </summary>
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public class SampleToggleAnimatorEvents : MonoBehaviour
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{
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private Toggle toggle;
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private Animator animator;
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private void Awake()
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{
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toggle = GetComponent<Toggle>();
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animator = GetComponent<Animator>();
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if (toggle != null)
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{
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toggle.onValueChanged.AddListener(OnValueChanged);
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OnValueChanged(toggle.isOn);
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}
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}
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private void OnEnable()
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{
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if (toggle != null)
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{
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OnValueChanged(toggle.isOn);
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}
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}
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private void OnDestroy()
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{
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if (toggle != null)
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{
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toggle.onValueChanged.RemoveListener(OnValueChanged);
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}
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}
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private void OnValueChanged(bool value)
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{
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if (animator != null)
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{
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animator.SetBool( "ToggleIsOn", value );
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}
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}
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}
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}
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