// Copyright (c) 2024 Synty Studios Limited. All rights reserved. // // Use of this software is subject to the terms and conditions of the End User Licence Agreement (EULA) // of the store at which you purchased this asset. // // Synty assets are available at: // https://www.syntystore.com // https://assetstore.unity.com/publishers/5217 // https://www.fab.com/sellers/Synty%20Studios // // Sample scripts are included only as examples and are not intended as production-ready. using UnityEngine; using UnityEngine.UI; namespace Synty.Interface.FantasyMenus.Samples { /// /// Adds animator boolean parameter that reflects the toggle's state /// public class SampleToggleAnimatorEvents : MonoBehaviour { private Toggle toggle; private Animator animator; private void Awake() { toggle = GetComponent(); animator = GetComponent(); if (toggle != null) { toggle.onValueChanged.AddListener(OnValueChanged); OnValueChanged(toggle.isOn); } } private void OnEnable() { if (toggle != null) { OnValueChanged(toggle.isOn); } } private void OnDestroy() { if (toggle != null) { toggle.onValueChanged.RemoveListener(OnValueChanged); } } private void OnValueChanged(bool value) { if (animator != null) { animator.SetBool( "ToggleIsOn", value ); } } } }