Files
2026-09-28 20:46:57 +01:00

24 lines
747 B
C#
Executable File

using System.Threading.Tasks;
using UnityEngine;
namespace SQLite
{
public static class SQLiteAsyncExtensions
{
#if UNITY_WEBGL
// WebGL builds cannot use background threads, so use a
// TaskScheduler that executes tasks on Unity's main thread.
public static TaskScheduler TaskScheduler { get; private set; }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void InitializeTaskScheduler()
{
TaskScheduler = TaskScheduler.FromCurrentSynchronizationContext();
}
#else
// On all other platforms, use the default TaskScheduler
public static TaskScheduler TaskScheduler => TaskScheduler.Default;
#endif
}
}