Files
FablishRPG/Assets/Synty/SidekickCharacters/Scripts/Editor/Build/DatabaseBuildSync.cs
2026-09-28 20:46:57 +01:00

51 lines
2.1 KiB
C#
Executable File

// Copyright (c) 2026 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Synty.SidekickCharacters
{
/// <summary>
/// Copies the Sidekick database into a Resources TextAsset (.bytes) before every build, so that player builds
/// can open it read-only in memory (see DatabaseManager.GetDbConnection).
/// </summary>
public class DatabaseBuildSync : IPreprocessBuildWithReport
{
private const string _DATABASE_PATH = "Assets/Synty/SidekickCharacters/Database/Side_Kick_Data.db";
private const string _RUNTIME_DATABASE_PATH = "Assets/Synty/SidekickCharacters/Resources/Database/Side_Kick_Data.bytes";
public int callbackOrder => 0;
/// <inheritdoc cref="IPreprocessBuildWithReport.OnPreprocessBuild"/>
public void OnPreprocessBuild(BuildReport report)
{
SyncRuntimeDatabase();
}
/// <summary>
/// Copies the Sidekick database to the runtime Resources location, replacing any existing copy.
/// Also available as the "Sync Runtime Database" button in the Sidekick tool's Options tab.
/// </summary>
public static void SyncRuntimeDatabase()
{
if (!File.Exists(_DATABASE_PATH))
{
Debug.LogError($"Sidekick database not found at '{_DATABASE_PATH}'; unable to sync the runtime database.");
return;
}
Directory.CreateDirectory(Path.GetDirectoryName(_RUNTIME_DATABASE_PATH));
File.Copy(_DATABASE_PATH, _RUNTIME_DATABASE_PATH, true);
AssetDatabase.ImportAsset(_RUNTIME_DATABASE_PATH);
}
}
}