62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using UnityEngine;
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/// <summary>
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/// Attach this script directly to the child GameObject that has the Animator component (e.g., "Model").
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/// It will catch Animation Events triggered by the animations and forward them up to the parent GameObject
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/// where your actual combat scripts (like MeleeCombatLayerController) are sitting!
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/// </summary>
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public class AnimationEventRelay : MonoBehaviour
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{
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// ==========================================
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// MELEE EVENTS
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// ==========================================
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public void DealDamage()
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{
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if (transform.parent != null)
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{
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transform.parent.SendMessageUpwards("DealDamage", SendMessageOptions.DontRequireReceiver);
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}
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}
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public void Hit()
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{
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if (transform.parent != null)
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{
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transform.parent.SendMessageUpwards("Hit", SendMessageOptions.DontRequireReceiver);
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}
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}
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public void loadArrow()
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{
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if (transform.parent != null)
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{
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transform.parent.SendMessageUpwards("loadArrow", SendMessageOptions.DontRequireReceiver);
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}
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}
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public void Fire()
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{
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if (transform.parent != null)
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{
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transform.parent.SendMessageUpwards("Fire", SendMessageOptions.DontRequireReceiver);
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}
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}
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public void FootR()
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{
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if (transform.parent != null)
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{
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transform.parent.SendMessageUpwards("FootR", SendMessageOptions.DontRequireReceiver);
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}
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}
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public void FootL()
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{
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if (transform.parent != null)
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{
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transform.parent.SendMessageUpwards("FootL", SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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