Files
FarmingTut/Assets/Scripts/GrowBlock.cs
2025-05-14 22:40:28 +01:00

81 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class GrowBlock : MonoBehaviour
{
public enum GrowthStage
{
barren,
ploughed,
planted,
growing1,
growing2,
ripe
}
public GrowthStage currentStage;
[SerializeField]
private GameObject growBlock;
[SerializeField]
private Material drySoilMaterial;
[SerializeField]
private Material wetSoilMaterial;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
/*if(Keyboard.current.eKey.wasPressedThisFrame)
{
AdvanceStage();
SetSoil();
}*/
}
public void AdvanceStage()
{
currentStage = currentStage + 1;
if ((int)currentStage >= 6)
{
currentStage = GrowthStage.barren;
}
//currentStage++;
}
public void SetSoil()
{
if(currentStage == GrowthStage.barren)
{
growBlock.GetComponent<Renderer>().enabled = false;
growBlock.GetComponent<BoxCollider>().enabled = false;
// growBlock.GetComponent<Renderer>().material = drySoilMaterial;
}
else
{
growBlock.GetComponent<Renderer>().material = drySoilMaterial;
growBlock.GetComponent<Renderer>().enabled = true;
growBlock.GetComponent<BoxCollider>().enabled = true;
//growBlock.GetComponent<Renderer>().material = wetSoilMaterial;
}
}
public void PloughSoil()
{
if(currentStage == GrowthStage.barren)
{
currentStage = GrowthStage.ploughed;
SetSoil();
}
}
}