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GameDevTVObstacleDodge/Assets/Scripts/ProjectileTrigger.cs

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2026-01-08 16:50:20 +00:00
using UnityEngine;
public class ProjectileTrigger : MonoBehaviour
{
[SerializeField] GameObject[] projectiles;
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "Player")
{
foreach (GameObject projectile in projectiles)
projectile.SetActive(true);
}
}
}