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GameDevTVObstacleDodge/Assets/Scripts/TipperTrigger.cs

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2026-01-09 10:41:51 +00:00
using UnityEngine;
public class TipperTrigger : MonoBehaviour
{
[SerializeField] GameObject[] tippers;
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "Player")
{
foreach (GameObject tipper in tippers)
tipper.GetComponent<Tipper>().TipObject();
}
Destroy(gameObject);
}
}